CASE FILE #1: The Witch Cult Murders

Publisher: Ludonova (2017)
Game design: Yves Tourigny
Graphic design: Yves Tourigny
Number of Players: 1 player
Ages: 14+ 
Playing Time: 30 minutes

RELEASE DATE: OCTOBER 2017

Arkham Noir on Boardgamegeek

English Rulebook   here
Spanish Rulebook   here

OVERVIEW

Walpurgis Night, May’s Eve, is always a nightmare in witch-haunted Arkham. There are bad doings, and a child or two frequently goes missing. This year, Miskatonic University students engaged in occult studies have been turning up dead. Arkham Police, in deference to your unusual expertise, have asked for your help to get to the root of the matter. Time is of the essence because after Walpurgis Night, the trail will grow cold and the culprits will retreat to the shadows until the next Witches' Sabbat, when the next cycle of deaths will begin.

As private investigator Howard Lovecraft, you will investigate events based on the stories "The Dreams in the Witch House" (1933), "The Thing on the Doorstep" (1933), and "The Unnamable" (1923).

Arkham Noir is a solitaire card game inspired by the interconnected stories of H. P. Lovecraft and other authors, re-imagined as noir detective stories. Each case stands alone.

Gameplay consists of adding cards to open cases, creating lines of investigation in an effort to solve them. The ultimate goal is to score five "puzzle" clue cards in order to piece together the big picture before running out of time or mental stability. Each newly shuffled deck is the start of a unique challenge, with adjustable difficulty levels to accommodate all level of players.

•••

Como cada año en la ciudad embrujada de Arkham, la noche de Walpurgis, en las vísperas del 1 de mayo, trae consigo malos augurios, desapariciones y sucesos inexplicables. Este año han aparecido muertos varios estudiantes de la Universidad de Miskatonic que investigaban temas relacionados con el ocultismo. Una vez más, la policía de Arkham reclama tu inusual experiencia para llegar a la raíz de los hechos. Debes actuar con rapidez antes de que las huellas del culto se desvanezcan y los culpables vuelvan a ocultarse entre las sombras, donde permanecerán hasta el Sabbat de las brujas, cuando comenzará un nuevo ciclo de muertes.

Ponte en la piel del investigador privado Howard Lovecraft e indaga los sucesos basados en los relatos: “Los sueños en la casa de la bruja” (1933), “El que acecha en el umbral” (1933) y “Lo innombrable” (1923).

Arkham Noir es un juego inspirado en la interconexión de relatos de H. P. Lovecraft y otros autores, reinventados como historias detectivescas de novela negra. Cada caso de la serie Arkham Noir es independiente y se juega en solitario. El juego consiste en ir añadiendo cartas de pista a las líneas de investigación de los diferentes casos abiertos con el propósito de resolverlos. El objetivo final es recabar 5 tipos de pista diferentes con el atributo Puzle, que al unirlas nos proporcionen la perspectiva general de los sucesos acontecidos, cuidando de que no se acabe el tiempo o perdamos la cordura.

Cada volumen de la serie nos enfrentará a un reto único, con grados de dificultad adaptables para cualquier tipo de jugador.


 

COLLECTOR'S CASES

These limited availability sets examine the works of other writers.
They are not available in stores. You can get copies, while they last, directly from me at conventions, in person, or in my etsy store.

COLLECTOR'S CASE #1: THE REAL LEEDS

Publisher: Self-published (2017)
Game design: Yves Tourigny
Graphic design: Yves Tourigny
Number of Players: 1 player
Ages: 14+ 
Playing Time: 30 minutes

RELEASE DATE: JULY 2017 / Available now.

You're a writer, sure, but that doesn't pay the bills, so you got a private investigator's license off the internet. Now someone who claims to be from the FCC has hired you to look into a pirate radio station broadcasting obscenities from somewhere around Leeds, Massachusetts. Growing up near Leeds, you heard all the rumours: leeches, witches, cannibals, strange gatherings in the woods, and dead people on the radio. "You're local, you won't stick out." Only, the last guy they sent didn't report back. Police are unlikely to be much help: dozens of people disappear every year, adults and kids, and no one says boo. Happened to your cousin when you were a child.
Driving into town, thinking about lunch, her voice comes on the radio to read the station ID: "You're listening to WXXT. The murmur in the heart of Leeds."


As private investigator Matthew M. Bartlett, you will investigate events based on the stories Rangel, “If He Summons His Herd”, “Little Leeds”, “The Investigator”, and many others.

Arkham Noir - Collector Case #1 on Boardgamegeek

English Rulebook   here


COLLECTOR'S CASE #2: THE KING IN YELLOW

Publisher: Self-published (2017)
Game design: Yves Tourigny
Graphic design: Yves Tourigny
Number of Players: 1 player
Ages: 14+ 
Playing Time: 30 minutes

RELEASE DATE: JULY 2017 / Available now.

New York City. Hired to retrieve a copy of The King in Yellow stolen from an Arkham collector, you are drawn into a web of murder, suicide, and madness. Banned in most countries and denounced from the pulpit, the terrible, irresistible ideas presented in the play are unquestionably unsettling. Are the better qualities of humanity no more than false masks worn to conceal the base passions that rules all men, women, and children? It might be best not to dwell on it, and to
focus on the task at hand.

As private investigator Howard Lovecraft, you will investigate events based on Robert W. Chambers’ collection of stories, The King in Yellow, and on Raymond Chandler’s short story of the same title.

Arkham Noir - Collector Case #2 on Boardgamegeek

English Rulebook   here